Next I spent some time figuring out where to put the holes on the course. I split the game world into 3 areas by running a river through the map and laid out the holes in a way that felt natural to move between as well as allowing for a sense off rising difficulty from one hole to the next. Holes in flat areas are the easiest. A medium level off difficulty is achieved by placing holes on top of hills, followed by the hardest level of holes which are placed on islands and other difficult to reach areas. I also worked out a scoring system as well as some rudimentary UI to show the Player and Satan's scores at each hole.