With the distinct game areas and their respective minion types to fill them implemented, I felt a lot more confident about the sense of progression and challenge in the game. After sprucing up the environment with some plants, trees, rocks, and miscellaneous props I did some navmesh work on Satan, then I decided that the game world and gameplay were complete and returned to working on the user interface. The mini-map had a redesign as well as functionality added allowing the player to enlarge it so as to see more of the surrounding area. I hid some secrets around the world to incentivise a bit of exploration and I worked out a scoring system that ranks your completed golf game from F to A+. Finally, I set about getting the tutorial finished. I then added a title screen and a "YOU DIED" screen, officially bringing the game into its minimum viable product stage.